readings
first class
Required:
- Elements of User Experience
- Chapters 1 and 2
Further Information:
- User interface
- ...at wikipedia.org.
- The Difference Between Web Design and GUI Design
- By Jakob Nielsen. Old, and you probably already know most of what's in here, but think about how the points raised in the article affect the choices you make in your web design projects.
second class
Required:
- Elements of User Experience
- Chapters 3 and 4
Further Information:
- Ten Usability Heuristics
- More from Nielsen. Simplified in the lectures notes.
- First Principles of Interaction Design
- By Bruce Tognazzini. Extremely rich and more than we need to deal with this in this class, but a great reference nonetheless.
- Perfecting Your Personas
- By Kim Goodwin, Cooper Interaction Design.
- Persona Non Grata
- By Dan Saffer, Adaptive Path. Some more thoughts on personas.
- Are Useful Requirements Just A Fairy Tale? (and why an IA should care)
- By Dan Willis. Some additional ideas around business and functional requirements.
- Web Pages That Suck
- Learn good web design techniques by examining bad web design techniques.
third class
Required:
- Elements of User Experience
- Chapters 5 and 6
Further Information:
- Practical Applications: Visio or HTML for Wireframes
- by Jeff Gothelf on boxesandarrows.com
- The Information Design approach to Web development
- by Dirk Knemeyer, hosted at Digital Web
- Persuasive Navigation
- by Jeff lash, hosted at Digital Web
- The myth of discoverability
- by Scott Berkun. How do you decide what part of your design is important and when?
- Global Site Navigation: Not Worthwhile?
- by Jared Spool, User interface Engineering. Some debate as to whether we even need global navigation on web sites.